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Wednesday, 24 January 2018

Siege of Ambrose House Salamander List

  Hi again, Abe here.
  So, over the festive period myself and Daveco decided to continue our ongoing personal rivalry that has been running for well over 20 years at this point.

Pictured: An artists impression of our epic struggle
Not picutred: Empty mountain dew bottles and passive agression

    I know that he has posted already and has given a rough outline of the scenario that we will be using but I will add a few extra points here and there.
  Due to the nature of our game it was agreed before hand that I would be splitting my force, using rougly 500 points to defend the mansion and the remander coming on in support left me in a minor quandry. For those who are unaware Salamanders aren't exactly the speediest force in the world but they do excel at being tough as old boots and deadly at close range.



  Firstly I decided to build a force that could take some punishment and survive until reinforcements can arrive, although that always isn't possible with only 500 points to play with

  Defending force:
  HQ:
  • Primus Medicae Jareth (3) - artifice armour, refractor field, power sword and  master crafted weapon = 135
  Elites:
  • Terminator squad Nocturns Shield (13) - 5 terminators, plasma blaster, 2x power fists, 2x lightning claws, sergeant with thunder hammer, dragonscale storm shield, grenade harness and master crafted weapon = 245
  Troops:
  • Tactical squad Burning Wrath (4) - 10 marines, sergeant with artificer armour, power axe and master crafted weapon = 150
  Total = 530

  Reinforcements:
  HQ:
  • Praetor Kal'Rath (1) - artificer armour thunder hammer, dragonescale stormshield, inferno pistol, digital lasers, iron halo, mantle of the elder drake and mastercrafted weapon = 175
    Chosen - standard, 2x power fists, plasma pistols = 105
    Rhino = 35  
  • Chaplin cor'tan (11) - power maul, artificer armour, refractor field, scimitar jetbike and master crafted weapon = 185  
  Troops:
  • Breacher squad The Anvil (5) - 20 breachers, 2x graviton guns, sergeant with artificer armour, thunder hammer and master crafted weapon = 385
  • Deathfire Pyroclasts (8) - 5 pyroclasts, warden, power weapon, master crafted weapon = 200
    land raider Pax Mortem - pintle mounted heavy flamer = 235
  • Support squad Dragons Fire (7) - 5 marines, flamers, sergeant with bolter and augry scanner and artificer armour = 110
  • Support squad Drakes Wrath (6) - 5 marines with meltas, sergeant with bolter and augry scanner and artificer armour = 170 
   Elites:
  • Veteran Squad Nocturnes Pride (2) - 10 veterans, 2x flamers, combi flamer, 3 volkite serpentas, sergeant with inferno pistol, artificer armou, power fist and master crafted weapons all with marksmen = 250
    rhino = 35
  • Terminator squad Nocturnes Sword (9) - 5 terminators, 4x power fists, reaper autocannon sergeant with a pair of lightning claws, master crafted = 225
  • Contemptor Mortis Oth'hilo (10) - x2 lascannons = 185
  Fast Attack:
  • Jetbike Sky hunter squadron  Vulcans Fury (11) - 6 jetbikes x2 muli-meltas, melta bombs, sergeant with power fist and master crafted weapon = 325
  Heavy Support:
  • Sicaran Venator Tank Destroyer Death of Kings (12) - heavy bolter sponsons, auxilliary drive = 220
  • Vindicator Lost Scion - laser destroyer array, auxilliary drive, armoured ceramite = 160
  Total = 2965

We also added some additional units and rules for a little flavour, we added the govenor (who will be counted as an objective in this game) and some defensive units.
The govenor and his retinue




Governor Miles Von Strann
The governor is a former Imperial army commander once attached to the Salamanders Legion. He was once a heroic figure within the Imperial Army but accepted the position of this worlds Governor thirty-five years ago. He is old but his mind is sharp and he is more than capable of defending his own home.
BS
S
T
W
I
A
LD
SV
2
3
2
3
2
2
3
10
3*

War gear: Las-pistol and Von Strann Family Brooch (3+ Invulnerable save)
Special Rules: Aura of Command
Von Strann is a dignified, tactical and respected man, any unit within 12” of him may Re-Roll failed Leadership tests

Magos Alpha Sigma 99
Representing the Machanicum on this world is AS99, He was forced from the Manufactorium district by VIII legion activity. He has chosen to bolster the defence with his remaining Tagmata bodyguards.
WS
BS
S
T
W
I
A
LD
SV
3
5
5
5
3
3
2
10
4+/5+
War gear: Power Axe, Mechrite Armour, Servo harness

RD89 Protection Unit
WS
BS
S
T
W
I
A
LD
SV
3
4
4
4
2
1
1
10
4+/5+
War gear: Mechrite Armour, Power Weapon and Bolter

RU90st
WS
BS
S
T
W
I
A
LD
SV
2
4
5
5
4
1
1
10
2+/5+
Wargear: Catphron Alpha Plate (counts at Terminator Armour. Auto-cannon, heavy flamer, Heavy stubber and power fist!

Night fighting!

Battlefield Terrain:

The Governers home is equipped with two tarantula defence turrets.

Tank Traps = Difficult Terrain 5+ cover for infantry and are impassable to any tracked vehicle

Metal Pipes = Difficult Tarrain and 5+ cover save
 

So that's the forces, we'll put the first part of the actual battle up in the next few days.

1 comment:

  1. Looking forward to the report nice to see others playing with a narrative in mind. Suggest sharing on 40k blogs facebook group https://www.facebook.com/groups/203367473564453/

    Cheers Doc

    ReplyDelete