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Wednesday, 31 January 2018

Bang goes the dynamite! Rogal Dorn!

Ok, so......a little unexpected given the Valdor preview last time. Rogal Dorn will be in my possession soon, great model, more evidence of base creep on Primarchs, but still....GREAT model.

"Admire my armour as I contemplate my base....my, it is large!"


So my challenge on the weekend is as follows:

1. Buy Rogal Dorn

2. Find out who painted him

3. Connect a car battery to the neither regions of said person until they teach me how to paint Non-Metal metals like that.....or ask them nicely

4. Paint Rogal Dorn over an extended time period, start off proud and eventually over an extended period admit my failure at painting Non-Metal metals....

Working for the Weekender

Evening everyone, Abe here

  So it's that time of year again when the masses of heresy players far and wide feel the inexorable pull towards Nottingham. This is one of the greatest migrations in the world and to this day the motivations of the migrating herds remains a mystery to the scientific community.

Like this but with far more D6's
   While Stonedrose talked about this here I'd like to add my own spin on it. This years weekender will more than likely be tinged with a modicum of sadness, due to the notable abscence of the founder of the heresey system Alan Bligh.
1974 - 2017
    Despite this the show must go on and we all have all of our own areas we are looking forward too, as Stoned has said I will be looking at Dark Angels and there was some talk of daemons last year, which is something I've wanted to include in my Emperors Children for some time.

I don't know what's happening here but it makes me feel funny
  There is also an exciting announcment due from me and JB but you'll have to wait a little before you find out what that is.
No not that

  So if you do happen to spot us around do feel free to say hello, we're pretty easy to spot in a crowd.

Pictured: The last Magnus' Folly night out
  So till then, happy gaming friends.

Monday, 29 January 2018

Heresy Weekender schedule

Here it is, what we’ve been waiting for:





So the important stuff:

- Lots of Necromunda, Escher weapons packs, Orlocks and hired guns at the very least
- Might get to see Valdor based on the guests posted on the Warhammer community website
- Black library are there, maybe the SW vs SoH book? Maybe the absolutely stunning new Eisenhorn figure?
- Varangyr and SW conversion bits surely?
- New Heresy book preview- Malevolence, perhaps Angelus is delayed due to the sad passing of Alan Bligh?
- No mention of Titanicus

All interesting stuff, look forward to seeing people there!

SR

Siege Of Ambrose House Part 1

  Rain pounded down onto the night shrouded streets of Austellus Arbeias capital. Most of its citizens had already fled, taking their chances in the wilds outside the city walls, rather than face the coming battle.  The rest were cowering in their homes hoping that the menacing shadows outside would pass them over, most prayed silently to a distant Emperor for salvation that may never come.
  Crouched behind a haistily errected barricade Jareth caressed the cryo sealed tube maglocked on his hip, a nervous habit he had picked up since Istavann, ensuring the genetic legacy of his legion would still live on. He stares into the darkness trying to make sense of the shadows that pooled at the edges of the lights cast by the mansions stab lights.
  The heavy scrape of ceramite of stone announces the arrival of the Terminators of Nocturnes Shield.
  "Soon" announced Ta'shen their choleric leader rasped through his vox speakers, it was not a question.
  The apothecary didn't respond, there was no need. There, a flash of midnight blue amongst the black.
  "Contact" he cried, raising his bolt pistol and firing rapidly, behind him the terminators followed suit, the unmistakable ring of bolt rounds on ceramite could be heard but still the shadows flowed forward.
 
  Jareth could hear fire from the other side of the mansion a clear indication that battle had been joined, but their was little he could do about that now.
   RU90st, acting on stimuli unknown to its marine counterparts opened fire, heavy autocannon rounds split the nigt throwing three Night Lords raptors to the ground bloodied and broken. The Salamnders marines added their own fire but the raptors surged forward.
  A new sun was born in the night sky, briefly illuminating the battlefield before falling to earth. Flames licked out in all directions as the dreadclaw slammed into the ground in front of the govenors mansion.

 The fire burns harmlessly over the suits of terminator armour, during this distraction the marines of terror squad third claw sneak slowly forward sniping at the heavily armoured terminators but causing no castualties.
  A hulking land radier roared from the darkness, daubed Nostraman runes declaring it Movetium, lascannons spitting energy but still they are unable to sunder the venerable terminator suits.
  The raptors trigger their jetpacks and surge forward supported by Korsh, twin to Movetium. The raptors leap forward closing the distance with their former brothers but one is killed negotiating the tangled pipework.
  Korsh opens fire, the corrsucating energy ripping away some of the protective plates covering RU90st but otherwise leaving him unharmed.
  The volkite bearing members of the Faceless Murder take careful aim and manage to fell one of the marines defending the mansion.

  With a rising howl the first Salamnders reserves sweep into the battle. Chaplain Cro'tan and his retinue of jetbikes push their engines to the very limit attempting to break the siege. The Faceless Murder open fire but the swift movement of the jetbikes makes precision shots impossible.

  Behind them a Sicaran tank destroyer follows its main gun hunting for targets. The hunter spots its prey across the district and, carefully lining up its shot, fires annihaliting his enemy.
  Pax Mortem the salamanders land raider arrives with its cargo of pyroclasts pushes through the centre of the district, it fires on the dreadclaw but the distance is too great to do any real damage.

  In the containers and moving equipment of the dockyards more terminators arrive and move forward quietly alonside the contemptor dreadnought Oth'hilo.
  With a howl the Terminators of Nocturnes sword sweep forward smashing apart their own barricades to reach the enemy. Ta'shen charged in swinging his hammer in a sweeping arc that tore the drop pod to pieces, scattering the fleeing terror squad inside, throwing four of them lifeless to the ground.
  RU90st and the marines continue to pour fire into the raptors dropping two more of the killers but failing to slow their advance.
  With a bone rattling roar two storm eagles soar overhead, one heads back to fend off the Salamanders reinforcements and the other sweeps forward raining fire onto the mansion killing a terminator and wounding the governors bodyguard.
  Both the raptors and the survivors of the drop pod turn their ire on the Salamnders tactical squad killing three more but the defenders stand resolute, unfortunately they are pounced upon by the raptors and torn to pieces who move deeper into the guts of the mansion.


  The two land raiders continue their advance, Korsh disgorges their terminator passengers who contemptuously smash RU90st aside but not before the mechanicum unit flays one with autocannon fire.


  Jareth blinked blood and rain water from his eyes all he could see was midnight blue armour, a tide of it threatening to engulf the last of the defenders. His fingers reflectively stroked the precious cargo on his hip he noticed right flank crumble and collapse and he felt his blood boil in his veins.
  "Terminators, to me!" he cried striding forward to join the battle.

That's it for part one folks, come back for part two in the next few days.  

 
  

Friday, 26 January 2018

Siege of Ambrose House Setup


Death has come to Austellus Aurelia, the Emperors chosen have declared all out war against each other the city has been damaged in the opening phases of the battle but is still defiant and unbowed. A valiant Salamanders vanguard must hold against the all out assault of the Night Lords until reinforcements can arrive.

The board has been divided into 3 segments with the govenors mansion covering one section, a mechanicum section in the middle and a dock section for the final section.
 
The board 




The Salamnders won the roll off, electing to go first. The 500 pts of the defending force set up in and around the Govenors mansion with the tactical marines holding the right flank alongside RU90st, the modified Kataphron Destroyer and the Primus Medicae and the terminators holding the left. Govenor Strann and his retinue deployed deep inside the mansion to keep them safe from maurading Night Lords.


The Night Lords, under the cover of darkness, set up next with the raptor squad and a terminator squad in a land raider squaring up againt the tactical squad. 

On the opposite flank another land raider cruises slowly into view followed by a terror squad on foot who sets up in the ruins of a building opposite the mansion.



 The Night Lords know that they only have limited time before the full fury of the Salamnders falls upon them so they leave a Sicarn tank and a volkite armed support squad as a rearguard to help fend off the inevitable counter attack.


The rest of the Night Lords will arrive as reinformcements as will the rest of the Slamanders, with that battle was joined.






 





Wednesday, 24 January 2018

Siege of Ambrose House Salamander List

  Hi again, Abe here.
  So, over the festive period myself and Daveco decided to continue our ongoing personal rivalry that has been running for well over 20 years at this point.

Pictured: An artists impression of our epic struggle
Not picutred: Empty mountain dew bottles and passive agression

    I know that he has posted already and has given a rough outline of the scenario that we will be using but I will add a few extra points here and there.
  Due to the nature of our game it was agreed before hand that I would be splitting my force, using rougly 500 points to defend the mansion and the remander coming on in support left me in a minor quandry. For those who are unaware Salamanders aren't exactly the speediest force in the world but they do excel at being tough as old boots and deadly at close range.



  Firstly I decided to build a force that could take some punishment and survive until reinforcements can arrive, although that always isn't possible with only 500 points to play with

  Defending force:
  HQ:
  • Primus Medicae Jareth (3) - artifice armour, refractor field, power sword and  master crafted weapon = 135
  Elites:
  • Terminator squad Nocturns Shield (13) - 5 terminators, plasma blaster, 2x power fists, 2x lightning claws, sergeant with thunder hammer, dragonscale storm shield, grenade harness and master crafted weapon = 245
  Troops:
  • Tactical squad Burning Wrath (4) - 10 marines, sergeant with artificer armour, power axe and master crafted weapon = 150
  Total = 530

  Reinforcements:
  HQ:
  • Praetor Kal'Rath (1) - artificer armour thunder hammer, dragonescale stormshield, inferno pistol, digital lasers, iron halo, mantle of the elder drake and mastercrafted weapon = 175
    Chosen - standard, 2x power fists, plasma pistols = 105
    Rhino = 35  
  • Chaplin cor'tan (11) - power maul, artificer armour, refractor field, scimitar jetbike and master crafted weapon = 185  
  Troops:
  • Breacher squad The Anvil (5) - 20 breachers, 2x graviton guns, sergeant with artificer armour, thunder hammer and master crafted weapon = 385
  • Deathfire Pyroclasts (8) - 5 pyroclasts, warden, power weapon, master crafted weapon = 200
    land raider Pax Mortem - pintle mounted heavy flamer = 235
  • Support squad Dragons Fire (7) - 5 marines, flamers, sergeant with bolter and augry scanner and artificer armour = 110
  • Support squad Drakes Wrath (6) - 5 marines with meltas, sergeant with bolter and augry scanner and artificer armour = 170 
   Elites:
  • Veteran Squad Nocturnes Pride (2) - 10 veterans, 2x flamers, combi flamer, 3 volkite serpentas, sergeant with inferno pistol, artificer armou, power fist and master crafted weapons all with marksmen = 250
    rhino = 35
  • Terminator squad Nocturnes Sword (9) - 5 terminators, 4x power fists, reaper autocannon sergeant with a pair of lightning claws, master crafted = 225
  • Contemptor Mortis Oth'hilo (10) - x2 lascannons = 185
  Fast Attack:
  • Jetbike Sky hunter squadron  Vulcans Fury (11) - 6 jetbikes x2 muli-meltas, melta bombs, sergeant with power fist and master crafted weapon = 325
  Heavy Support:
  • Sicaran Venator Tank Destroyer Death of Kings (12) - heavy bolter sponsons, auxilliary drive = 220
  • Vindicator Lost Scion - laser destroyer array, auxilliary drive, armoured ceramite = 160
  Total = 2965

We also added some additional units and rules for a little flavour, we added the govenor (who will be counted as an objective in this game) and some defensive units.
The govenor and his retinue




Governor Miles Von Strann
The governor is a former Imperial army commander once attached to the Salamanders Legion. He was once a heroic figure within the Imperial Army but accepted the position of this worlds Governor thirty-five years ago. He is old but his mind is sharp and he is more than capable of defending his own home.
BS
S
T
W
I
A
LD
SV
2
3
2
3
2
2
3
10
3*

War gear: Las-pistol and Von Strann Family Brooch (3+ Invulnerable save)
Special Rules: Aura of Command
Von Strann is a dignified, tactical and respected man, any unit within 12” of him may Re-Roll failed Leadership tests

Magos Alpha Sigma 99
Representing the Machanicum on this world is AS99, He was forced from the Manufactorium district by VIII legion activity. He has chosen to bolster the defence with his remaining Tagmata bodyguards.
WS
BS
S
T
W
I
A
LD
SV
3
5
5
5
3
3
2
10
4+/5+
War gear: Power Axe, Mechrite Armour, Servo harness

RD89 Protection Unit
WS
BS
S
T
W
I
A
LD
SV
3
4
4
4
2
1
1
10
4+/5+
War gear: Mechrite Armour, Power Weapon and Bolter

RU90st
WS
BS
S
T
W
I
A
LD
SV
2
4
5
5
4
1
1
10
2+/5+
Wargear: Catphron Alpha Plate (counts at Terminator Armour. Auto-cannon, heavy flamer, Heavy stubber and power fist!

Night fighting!

Battlefield Terrain:

The Governers home is equipped with two tarantula defence turrets.

Tank Traps = Difficult Terrain 5+ cover for infantry and are impassable to any tracked vehicle

Metal Pipes = Difficult Tarrain and 5+ cover save
 

So that's the forces, we'll put the first part of the actual battle up in the next few days.